After the initial discovery that my team would potentially be getting the axe, followed by the company hemmoraging more people left and right only to be replaced by third-party teams and independent contractors… burnout set in fast.
Of course, it doesn’t help that I’m constantly working on some new side project or another, though admittedly this likely stems from some mix of ADHD, the constant need to be doing something interesting, and a healthy dose of mental insanity.
Oh, also combine this with the constant job search because my company threatened my team’s livelihood, and I have a family to feed. Shit’s not fun.
Point being, I’ve been burned out for the last few months, and it hasn’t been pretty. It’s affected me to the point where I couldn’t stand the sight or thought of code, something I love and enjoy. I found no pleasure in any regular hobbies, no joy in anything.
So because of this, I’ve been trying to take away as much time as I can to just focus on recovering and getting back to some sense of normalcy. Fortunately, after the last week or two, things are finally starting to turn around again. My love for coding is starting to return, I’m reading books again, I’ve gotten back into gaming on occasion, I’m tending to the garden I’ve neglected during this burnout in an effort to bring the plants back to life.
I’m not completely out of the woods yet, but I can see the tree line.
All that being said, I’m going to leverage my rekindled love for programming to rebuild an old project from the ground up: Omega, a programming language of my own creation.
I’ll probably eventually add a blog section to the official site for it so I can write about the development process in a tailored fashion, though I’ll also do some more personalized variants of it here on my blog if I ever get the itch.
Anyway, it’s gonna be a fun little nights and weekends project, something shiny to finally pull me out of the tendriled grasp of burnout.
Last but certainly not least, my favorite life update: